Lead CFX Artist

Location: Glasgow

Rigging

Contract: Contract

The Lead CFX artist is responsible for developing and maintaining solutions to improve
the final deformations achieved with the animation pipeline. They will work in
conjunction with the project Leads and CG Supervisor to assess the project challenges prior
execution and prototyping and develop effective solutions.


Key aspects of the role include working in conjunction with the Departments Leads to assess
the project challenges prior execution and prototyping and developing efficient solutions
adoptable by the whole team across multiple projects as well as helping to maintain the existing
pipeline.


The role requires an excellent knowledge of anatomy and a thorough understanding of
biomechanics, attention to details, form, animation and the ability to correlate artistic
requirements and technical solutions.

 

Responsibilities

● Work closely with the Art Director, CG Supervisor, and Departments Leads to take the most efficient creative decisions that guarantee the best output. 

● Run a quality check on the animation deformations and develop procedural geometry manipulation workflows to improve the final quality.

● Set up and run Cloth, Hair, Muscles simulations.

● Work together with the Supervisor and HODs to implement solutions adoptable by the whole team across multiple projects, assets, and platforms.

● Communicate with the Modelling team to ensure that the models are suitable.

● Prototype and implement new solutions, following the standard of our pipeline and contributing to its maintenance.

● Meet delivery deadlines under production constraints.

● Document and present their own work to the rest of the team.

● Mentoring and coaching the members of the team on an individual and collective basis.

● When required be assigned to rigging tasks during production ensuring exceptional standards, building and improving animation rigs on an ongoing basis. Skills Required

● Excellent written and verbal communication and time management skills.

● A desire and ability to lead others members of the team.

● Willing to be part of a team of different skill levels and contribute to the growth of others and to the achievement of common goals.

● Being self-reliant and able to judge and review his own work.

● Ability to problem solve and predict potential problems with assigned tasks.

● Excellent knowledge of Houdini and/or Maya.

● Experience with Muscle, Cloth and Hair simulation.

● Being self-reliant and able to judge and review his own work.

● Solid asset building skills, including modeling and rigging.

● Ability to problem solve and predict potential problems with assigned tasks.

● A thorough understanding of the techniques and technologies relating to CFX simulation and procedural animation.

● A familiarity with scripting e.g. Python, hscript is preferable.