Junior Realtime FX Artist

Location: Glasgow

FX , Realtime

Contract: Freelance
Start date: 6 January 2020

Axis Studios seeks a dedicated IN-ENGINE FX Artist to join our Real-time Department and work alongside the FX department, who helps create all FX content for in-engine projects. As part of the Real-time FX team, you will help bring to life the in-engine effects and co-operate with artists who do both pre-rendered FX as well as in-engine FX. Your role will be to help the team, building fx in-engine, and working with team receiving feedback and push the quality of the in-engine effects. You will be supported from Houdini FX artists which can provide you with complex hybrid effects solution such as destruction work, explosions etc. This is an exciting and unique opportunity to shape the future of an animation studio by embracing emerging technologies across a wide variety on in-engine projects. If you are an ambitious artist looking for an opportunity to continue working with AAA-games in a more cinematic manner, on the cutting edge of animation and visual effects, then we look forward to your application. Candidates are required and must be eligible at time of application to work on-site in Glasgow. The In-Engine FX artist will be under the line management of the Head of Realtime.

 

Responsibilities: 

  • Able to creatively and technically create realistic and stylized effects for in-engine projects with a good eye for movement, scale and look.
  • Be the person who pushes the quality of the in-engine FX with support from other Houdini FX TDs & Senior Artists
  • Work within a team to facilitate cinematic and gameplay FX
  • Making sure the effects created are shaded and well implemented into the in-engine project.
  • Work with production management to prioritise tasks 
  • Work in partnership with other departments to ensure that shots are delivered to the highest possible standard
  • Work within the FX team to determine the various design solutions needed to create the effects
  • Keep CG Supervisor/Lead and Head' of Realtime informed of progress, changes and other critical issues
  • Take on feedback from Lead's and client to push quality of FX

Requirements:

  • In depth knowledge of any of the following engines: Unreal, Unity or CryEngine. With higher weight on Unreal 
  • Good mathematical skills that allows the artist to solve simpler mathematical problems that arises once working in-engine
  • Intermediate knowledge of a 3D software. Preferably Houdini but also Maya, 3DS Max or Cinema 4D.

Strongly Preferred 

  • High level of expertise using UE4

  • Experience with scripting languages such as C++ or Python

  • Able to draw or create your own sprite sheets in a more artistic manner"

  • 1-2+ years experience working with in-engine effects either in a game studio or cinematic studio