The CG SUPERVISOR is the link between our artists and the creative team. We are looking for a talented REALTIME CG SUPERVISOR for an exciting AAA Realtime project working in Unreal, helping guide a team to deliver high end cinematic content in Realtime.
Provide creative and technical solutions on an on-going basis throughout projects, which deliver to client and internal quality expectations.
Use these solutions to generate commercial results for affordable and profitable projects.
Filter diverse feedback from both client and Product Director to members of the team.
Work with the project producer to drive the project team to meet schedule objectives.
Work closely with a project producer to evaluate project estimations as the project develops.
During the pre production phase, to work with the director and producer to help define and refine the creative requirements of the project, so that they can be technically achieved within budget.
Identify strengths of team members best suited to tasks.
Troubleshoot project specific problems as they arise to support the team.
Review the work of the team working on the project.
Work with the coordinator to set tasks for the team working on the project.
Communicating and liaising with the department leads to arrive at efficient, cost effective solutions best suited to the project.
Be client facing where necessary and point of contact between client and team.
An Effective CG Supervisor:
Has a strong, measurable track record in delivering against project goals.
Has an understanding of all stages in the project pipeline.
Has the desire and ability to motivate and develop team members.
Communicates in a clear and concise way both internally and eternally.
Is a self-starter.
Has the desire to lead and inspire others.
Has at least 3 years experience working in a CG role.
In depth knowledge of any of the following engines: Unreal, Unity or CryEngine. With higher weight on Unreal
Good team management skills.
Intermediate knowledge of a 3D software. Preferably Houdini and Maya but also 3DS Max or Cinema 4D.
Good artistic eye and ability to support the creative vision of a project.
High level of expertise using UE4
Experience with scripting languages such as C++ or Python
3+ years experience working with in a game studio or cinematic studio.
Good Blueprint knowledge
Interest in creative and edit.