Axis Studios are expanding their team and are looking to hire an experienced SENIOR 3D CHARACTER ARTIST to create amazing work on a full time or ongoing freelance basis working onsite in Glasgow.
This role requires a skilled artist with a broad background creating different types of assets using both hard surface and sculpted techniques. You’ll be a personable, pro-active, self starter who can work with your lead to implement consistent working practice and ensure the standard and quality of the assets are consistently high.
A thorough knowledge of Modelling, Sculpting, Texturing and Shading as well as the ability to troubleshoot technical problems is a must. A good understanding of the asset production pipeline including pre-production, production and post-production is also necessary. Good communication skills and the ability to help raise the standard of work of those around you are highly desirable. You will also be required to assist the Lead, and fill in for them in meetings and reviews when necessary. You may be required to undertake generalist tasks depending on the workload in the studio.
Candidates must be willing and able to work onsite in Glasgow, and have relevant visas in place permitting this, if required, at time of application.
Producing high quality assets suitable for production both technically and artistically
Ability to work to a brief and follow concepts
Working with your lead to solve technical problems
Ensuring assets meet specifications provided by all relevant departments
Liaising with production to manage your time
Working closely with your Lead to identify process improvements/tools to increase department productivity
Assisting the lead with supervision of offsite or junior artists when required to do so
Interpreting and communicating the directors feedback and vision to the team when required to do so
Mentoring less senior members of the team and helping with any technical or artistic challenges they may face, in coordination with your Lead
Accomplished examples of Modelling, Texturing and Shading both hard surface and sculpted assets
A strong understanding of anatomy is essential
Thorough knowledge of Modelling package of your choice is essential
Thorough knowledge of Zbrush and/or Mudbox is essential
Thorough knowledge of Mari and/or Bodypaint 3D or other 3D texturing software is essential
Thorough knowledge of shading and look development
Experience in blend
Willingness to learn SideFX Houdini workflow
Good communication skills and ability to work interactively with production and other artists to solve production challenges
Ability to feedback to other departments and direct any technical changes
Proven production experience within a team min. 4 years