Axis Studios are expanding and are looking to hire an experienced ASSET TD to develop and support the asset pipeline on a full time or ongoing freelance basis working onsite in Glasgow.
This role requires a skilled technical artist with a broad background solving technical problems as well as designing and implementing new pipeline approaches to all stages of asset creation from modelling to grooming. You’ll be a personable, pro-active, self starter who can get things done and organise a team around you to produce results on schedule. You will be working closely with the Head of Department to improve and develop the pipeline to increase efficiency and produce greater quality in all areas.
Prior experience is a must as is thorough knowledge of all stages of the asset production pipeline. Candidates must be willing and able to work onsite in Glasgow.
Investigating, designing and implementing solutions to existing and future pipeline requirements
Documenting and supporting these new approaches
Developing and supporting the shading pipeline in the studio
Developing and supporting fur, feathers and grooming tools for characters and creatures
Supporting project teams with any technical problem solving
Enter and filter development and support requests in the database
Organising a team to develop new approaches for asset pipeline
Liaising with RnD team to schedule and manage asset support requests
Managing technical challenges on project alongside the CG Supervisor, Leads and Department Heads
Working closely with the Department Head to identify process improvements/tools to increase department productivity
Accomplished examples of pipeline development in a number of areas related to assets
An advanced knowledge of shading, lighting, and material response
Knowledge of grooming techniques and software, preferably in Houdini
Knowledge of modelling, texturing and sculpting packages
Knowledge of Python is essential
Programming experience is a plus – particularly in shading languages (hlsl, glsl, or node-based shader editors)
Knowledge of C++, VEX is desirable
Willingness to learn SideFX Houdini workflow
Good communication skill and ability to work interactively with production and other departments to solve production challenges
Ability to feedback to other departments and direct any technical changes
Proven production experience within VFX industry min. 3 years
The candidate will ideally be based in the studio on a fixed term basis but we are open to remote working on a freelance basis.