Executive Producer of Games

Specialism: Animation

Production

Contract: Permanent

The Executive Producer of Games is charged with the development of new client relations across the gaming sector, the maintenance of existing client relations and the expectation to collaborate with and work alongside key creative staff in the successful delivery of pitches. They are also key in the final delivery of content across both client and internal expectations regarding impact, quality and overall success. 

Their role is to work alongside the Head of Business Development, Creative Director, Head’s of CG, Head of Realtime, COO, Heads of Departments and other EP’s to generate positive growth in the Gaming Sector including Realtime opportunities. 

This involves the successful delivery of new business revenue to agreed quarterly targets within the specific market sectors, defining client and business development strategies that provide the correct framework for this growth, and reporting regularly to the Axis ‘mothership’ in Glasgow on progress. While expanding on existing client relationships is of some value, their main focus should be expanding into markets with clients that previously have been outside of Axis’ circles. 

Reporting directly to the Head of Business Development, this role can be carried out remotely, with working hours overlapping GMT. 

RESPONSIBILITIES

  • Have a full understanding of customers, collaborators and competitors; opportunities, risks and challenges, within the relevant market(s). 
  • Research, identify, seek out and acquire new business opportunities in these markets. 
  • Develop relationships with new clients and prospects, including attending industry events and meetings. 
  • Continue to grow existing client relationships, ensuring client satisfaction and repeat business. 
  • Attend client and supplier meetings, both on and off site (Glasgow, London, Bristol). 
  • Bid, budget and schedule new projects to a high degree of accuracy in collaboration with Axis HODs, AVFX supervisors and other key stakeholders. 
  • Work with the Heads of CG, Head of Production, Head of Art and Head of Business Development to deliver successful pitches and win new projects. 
  • Achieve agreed quarterly sales targets in each area. 
  • Support live projects from a high-level perspective. 
  • Regularly report project and pitch status to Finance, Planning and EMT. 
  • Ensure client satisfaction in the final delivered project.

REQUIREMENTS

  • Balance the challenge of maximising creativity within budget and schedule.
  • Naturally organised and methodical in your approach to work, motivating and leading teams with enthusiasm. 
  • Instinctively anticipate both risks and opportunities, mitigating or capitalizing upon them as appropriate. 
  • Respond proactively to stress, remaining calm and personable even under pressure and when working to tight deadlines. 
  • Manage upwards, as well as across and down with an ability to delegate effectively. 
  • Put the outcome for the studio as a whole first. 
  • Intense passion for video games. 
  • Experience in outsource management or business development preferred. 

 

Axis is committed to equal opportunities. Click here to find out more.