Axis Studios seeks a dedicated JUNIOR REALTIME DEVELOPER to join our Realtime team supporting multiple AAA titles and being part of the future of Realtime at Axis Studios. Join Axis in developing brand new AAA IP from the ground up, creating Cinematics for once of the most anticipated titles of 2022 and more! Working alongside our Developers Supervisors, Lighting, FX, Layout and animation artists to deliver high end in-game seamless cinematics, from storyboards all the way to final characters and in game cinematics.
As part of the Realtime team you will be working closely with all of our team, helping diagnose and develop our pipeline in Unreal, Maya and other software. Be a cornerstone of our next gen development of Realtime Assets Pipeline and be a key part of the technical development of the project and final delivery of our in-game content.
This is an exciting and unique opportunity to shape the future of an animation studio growing it’s realtime team and embracing emerging technologies. If you are ambitious and looking for an opportunity to work on the cutting edge of animation and visual effects then we look forward to your application.
Axis Studios is an award winning studio, creating high-end visual content for film, television, games and theme parks. We are constantly looking for the best talent: enthusiastic people that come in everyday to be part of some of the best work in the industry. This role is based in Glasgow, but currently remote working as part of COVID-19 measures.
Support both the Artists and Development teams
Implement, Support and Extend our Realtime engines and pipeline
Work closely with our agile team of developers and artists.
Support and develop pipeline in Python & C++
Provide suggestions on how to utilise new technologies and tools and implement them into the workflow
Work with both the R&D and Artist teams to deliver solutions and high quality visuals
Balancing technical support and long term workflow
Create and update documentation explaining our processes and tools
Support training of Artists on how to work with the cinematics pipeline
Experience with Unreal or Unity
Experience with C++ (Python is a bonus)
Good knowledge of 3D packages (cross-pipeline) especially Maya
Interest in developing plugins, shading models or tools for a real-time engine
Good troubleshooting and debugging skills
Solid understanding of algorithms, physics and mathematics
Ability to work independently and as part of a team
Good communication skills working with multidisciplinary teams
Flexible and proactive member of the team
Document approved pipelines
Experience with UE4
Experience with Python
Good Experience with Maya
Experience in building Plugin’s for Realtime Engines
Familiarity with CG-oriented programming languages, image manipulation and compression, video game hardware, particle systems, command line systems, and real-time lighting and optimization
Demonstrated ability for creative solutions to technical challenges within tight deadlines
Interest / understanding of traditional animation or VFX pipelines and workflows
An interest in cinematics and Virtual Production