Realtime CG Supervisor
Floyd’s love affair with video games began at a young age, his imagination spurred on by a hand-me-down Playstation. After graduating from the University of Hertfordshire with a Bachelor's degree in Games Art, Floyd began his career as an Environment Artist, working for studios such as Rare and Exient, before becoming a Senior Artist with Splash Damage for the critically acclaimed Gears of War franchise.
With nearly a decade’s experience in the industry, and an eclectic range of artistic and technical skills, Floyd utilizes cutting-edge realtime technology to create high-quality CG cinematics, delivering visionary and memorable realtime experiences for our global clients.
Department: CG Supervisors