Bram grew up on 90s comics, cartoons, and cinema. Bitten by the creative bug in primary school, he was always visualising stories, drawing his own comics and creating his own versions of Magic: The Gathering playing cards.
His lifelong passion became his craft and, in due course, he landed roles as a visual development artist for Animal Logic, ReelFX, The Neuland, Psyop and Ubisoft, an illustrator for MTG publisher Wizards of the Coast, and now, an art director for Axis Studios.
At Axis, Bram leads the aesthetic of a project from start to finish. He helps to develop its visual language and identity, guiding the design of everything from environments to characters to colourscripts. Working closely with design, assets and LRC, he aims to deliver high-quality projects that dazzle on the final screen.